using UnityEditor;

public static class DebugTool
{
    public static void PlayEditor()
    {
        EditorApplication.isPlaying = true;
    }

    public static void StopEditor()
    {
        EditorApplication.isPlaying = false;
    }

    public static void PauseEditor()
    {
        EditorApplication.isPaused = true;
    }
}